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* Shadow Wars *

* Update: I thought about tearing this page down as the Shadow Wars game was our first project wwaaayy back in 2000. This game really did not have the level of polishing that Knight Works is currently putting into their games. After talking with my friends I thought it would be interesting to keep the page active just in case people were interested. I always wanted to do something different with the actual game board tiles but it never ended up happening. The second edition of this game which is almost complete will have an entire overhaul on all layouts and artwork. - Don Lloyd

Shadow Wars is a fantasy strategy game for two to four players. Each player chooses one of the four rulers within the game: Human, Dwarf, Elf & Dark Elf. These rulers have different advantages, disadvantages and play styles. Some rulers are weaker in magic, but have strong soldiers and defenses. Other rulers are extremely powerful when it comes to magic, but have weaker and fewer soldiers than the other rulers. Players must learn how to best play and play against these vastly different units, magic, buildings and strategies.

Full Size Board with three players
( * Circa 2000 photo of the board game. <sshhuddeeerr> )

Zokkar - Humans
Zokkar Medium InfantryThe Zokkar nation has only been in existence for a few centuries. Many ancient races can remember when Humans were nothing more than wandering tribes. At one time only scattered Human farming towns marked their presence in Syrrith, now their control has grown. Numerous cities and castles have been built, along with their temples. The Zokkar priests secretly control most of their society & actions. This has caused most Zokkar to fear and hate any other race that is not their own. Zokkar priests are renowned for their ability to resurrect entire units of soldiers. Their priests are good at attracting followers, hence their army is one of the largest in Syrrith. Although, the Zokkar outnumber the other races, their soldiers are generally weaker.


Yorrin - Wood Elves
Yorrin Jade KnightThe Yorrin are an ancient forest dwelling race that have unique ties to the magical forces that exist in Syrrith. Magic is very common amongst their people, and many Yorrin have the ability to cast spells. The study of Wizardry is held in the highest regards by their society as a whole. The Yorrin’s magic is a mix of offense, defense & non-combat spells, which make it very balanced. The Yorrin believe that all living things, be it plant or animal, have a distinct life force. Due to this belief, they detest other races who have no regard for their careless destruction of nature. Their soldiers are well trained in ranged combat and their longbows can be deadly on the battlefield.


Kherok - Mountain Dwarves
Kherok Heavy InfantryThe Kherok are an honorable race, that have lived in the mountains since the dawn of time. They pride themselves in their weapon and armor craftsmanship, and treat this skill only second to fighting prowess. Their leaders and generals are amongst the finest in the land. Their soldiers are considered to be the strongest units when it comes to the four major races in Syrrith. The Kherok practice a very unusual form of magic that draws its power from rune stones. Individual monks carry small stones that have been carved from larger stones of power located deep within the earth. Their magic is defensive in nature but the forces of earth and stone can still be deadly. Kherok monks can summon powerful earth and stone golems to wreak havoc on the enemy.

Thrang - Dark Elves
Thrang LongbowmenThe Thrang share the same ancient ancestry as the Yorrin, but that is were the similarities stop. The Thrang choose to break away from the Elven nations before events of that nature were recorded in history. They now live underground and practice the arts of Dark Wizardry, which are extremely offensive in power. Their Dark Wizards cast spells of destruction like fireball and lightning with ease. Thrang society is considered by other races to be cold hearted and brutal, with few Thrang willing to serve their nation. To further complicate matters Thrang soliders are unorganized and weak compared to other races. The Thrang make up for this by summoning Skeletal and Xyran troops.


Playing pieces and cards for the Dwarven ruler. Players each start with a Capital and two towns. From these locations they can slowly build up their resources to obtain additional towns & cities as well as special buildings. Each building will give that player an additional advantage, but also takes resources to build. Some examples of buildings in the game are: Magic Structures, Stables, Forge and Armories.

As each individual player expands their empire they can spread their armies, grow in magical power and conquer new lands. With all of the various units and buildings each game is unique and a challenge. The last player with a Capital left standing is the King of Syrrith.

 

All game pieces
( All game pieces. Click image for larger view. )

 

 

 

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